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Quadruped Animation Friendly Rigging: Part I & II - $89.95
Part 1 and 2 of the popular 2007 MasterClass "Quadruped Animation Friendly Rigging". (Presented both in San Diego in August 2007 and Torino in November 2007).
Three hours full of tips and tricks on how to create a quadruped rig from start to finish. 244 pages of step-by-step tutorials with over 180 images and 40+ scripts.
The Great Dane rig can be downloaded for free in this site.
This is the official MasterClass and will not be available through the Autodesk website. It can only be purchased through this site.
TOC:
PART I:
00 - Introduction to quadruped rigging
01 - IK spine
1.1 - Spline Ik back
02 - IK Controllers
2.1 - Advanced twist controls
03 - FK spine
3.1 - Controlling the IK spine
3.2 - Automating parts of the spine
04 - Head and neck
4.1 - Spline Ik neck
4.2 - IK Controllers
4.3 - Automating parts of the neck
05 - Movable Pivot
PART II:
01 - Reverse Foot Lock
1.1 Create the joints for the foot
1.2 Foot Controller
1.3 Reverse Foot Controllers
1.4 Building the IK
1.5 Adding custom attributes to the controller
1.6 Adding custom claw attributes
1.7 Connecting custom attributes
1.8 Connecting the claws
1.9 Connecting the claws with nodes
02 - Front Leg
2.1 Create the joints for the leg
2.2 Building the IK
2.3 Create the IK for the shoulder
2.4 Controllers
2.5 Creating the Pole Vector
2.6 Controlling World or Local Space
2.7 Stretchy Setup
2.8 Shoulder Blade
2.9 Adding Twist to the Bicep
2.10 Adding Twist to the Forearm
2.11 Helper Lines
2.12 Adding a movable pivot
2.13 Mirror to the right side
03 - Back Leg
3.1 Create the joints for the leg
3.2 Reverse Foot lock
3.3 Creating a control skeleton
3.4 Building the IK
3.5 Creating the Pole Vector
3.6 Flex
3.7 Hip Controller
3.8 Thigh Twist and Thigh Mid
3.9 Stretchy Leg
3.10 Helper Lines
3.11 Adding movable pivot
3.12 Mirror to the right side
04 - New Pivot System
05 - Head
5.1 Creating the joints
5.2 Constraining the head
06 - Tail
6.1 Create the joints for the tail
6.2 Create tail setup
07 - Lag Setup
08 - Cleaning and finishing the rig
8.1 Cleaning attributes
8.2 Grouping
8.3 Inheriting transforms
8.4 Giving shape to the controllers
8.5 Lock visibility
8.6 Lock controllers
09 -Building a Puppet
Special thanks to Chris Baker for the great dane model.
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