Tips and Tricks for the everyday TD (and Animator)- $44.95

2008 popular MasterClass "Tips and Tricks for the everyday TD (and Animator)". (Presented LA in August 2008).

One and a half hour full of tips and tricks on how to become more efficient as a TD or Animator. These tips will help you improve your skills and workflow so you can do your job easier, faster and more efficient.

This is the official MasterClass and will not be available through the Autodesk website. It can only be purchased through this site.

TOC:
   Intro
   Tip #1 – Naming conventions
   Tip #2 – HotBox, Marking Menus & Shortcut Keys
   Tip #3 – Aligning an object via parenting
   Tip #4 – Aligning an object via point and orient constraints
   Tip #5 – Aligning an object via xform
   Tip #6 – Zeroing out a controller
   Tip #7 – Constraining a controller
   Tip #8 – Adding shapes
   Tip #9 – Adding the same shape to multiple objects
   Tip #10 – Adding multiple shapes to one object
   Tip #11 – Adding custom attributes to a shape
   Tip #12 – Adding the same shape with custom attributes to multiple objects
   Tip #13 – Overriding the shape’s color
   Tip #14 – Overriding the skeleton’s color
   Tip #15 – Utility nodes
   Tip #16 – Snapping FK to IK
   Tip #17 – Snapping IK to FK
   Tip #18 – Using blendColors to switch between IK and FK
   Tip #19 – Animating the rig for skinning
   Tip #20 – Using orientConstraint to minimize gimbal for twists
   Tip #21 – Using messages to link between objects
   Tip #22 – Using particle goals to create a spring constraint
   Tip #23 – Weighting a control curve
   Tip #24 – Using object up for aim constrains
   Tip #25 – Aligning an object using aim constraint
   Tip #26 – Right Mouse Button