Aug 22, 2009
I just got credited with work i've done for Uncharted 2, Among Thieves. Better yet, this game won best PS3 game at E3 this year. I've mostly worked on numerous props, humanoid like structures and exotic looking statues as well as environment detailing and texturing. I've also learned a lot from the great team at NaughtyDog, kudos to these super talented people. Here is a link to the trailer, http://www.gametrailers.com/video/gc-09-uncharted-2/54364
Aug 20, 2009
I am currently available for freelancing full-time now. I am available for remote work for games, film, animation, advertising, architechural and print/rapid prototyping industries. I am primarily more specialized on character assets but can do environment and props work as well.
My Skill sets and services include:
* High Poly Modeling for Normal Mapping
* Sculpting work for Print/Rapid Prototyping
* High Resolution Sculpting
* Low Poly Modeling
* UV Mapping
* Face-Shapes and Morph Targets
* Texture-Painting
* Prop, weapon and environment modeling
* Displacement-based pipeline modeling
* Clean and animatable body topologies
* LODs
( Can construct and texture organic or hardbody type assets )
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