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this is the section for the details of the story -- the word story is used because union is not just a game, it's a tale in which the player takes part; this is perhaps the most important detail people should know. story development you are either terran or nemesis once faithful to your breed you're not sure anymore the enemy has always been the same people until now as you fight this new force you begin to see something different realising your real enemy you move to organise a force against it you travel to other worlds and meet with both terrans and Children they tell you how neither side is meeting with success against them you acquire new weapons and ships as well as allies all of these depend on how you act and what you say if you make it a point to start a fight every time you meet a human not of your breed, it is unlikely they will join you in your fight as you form a small group bent on eliminating this new race the end of the game sees you and any allies you aquire at the drakkaren homeworld at your side is not only your party, but a combined fleet of terran and children ships the armada bombs the headquarters, while your band penetrates the capitol and attempts to assasinate the Drakkaren leader before she/he/it enables its biggest weapon but when you enter the throneroom you find yourself pitted not against a man but a voice one voice ![]() brought here by "the one" to teach the human race the folly of its ways you fight and if you win the voice dies taking with it both the terran and nemesis homeworlds other basics ideally, the player will have numerous ways to end the game, there will, of course be only two measurable outcomes (s)he and his/her party will die or the Drakkaren fleet will be destroyed. but the variance lies in how the player interacts with the party without allies from both human factions, victory is not possible but your relations with individuals throught the game will allow you to aquire items not attainable by any other means final fmv sequences may be different, depending on your relationships with certain characters for example sarah could sacrifice her life for erau's and he could fall in love with roselin (unleashing a hidden union skill) and they could retire to a nemesis colony or a similar relationship could develop between roselin and simon drake but because of the friction between races, they could venture out into space together leaving their "realatives" behind. it all depends on how you play |
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