the universe

the characters

the game
battle system
magic system
union skills
summoned creatures



credits
credits


this section is devoted to the basics of the game, the battle and magic systems, as well as the concept of union skills and the short but growing library of summoned creatures


union's battle system
     based upon the traditional battle system found in rpg's like "final fantasy" and "'old school'" dragon warrior". players will have a limit of 4 team members in one battle group the hero of your choosing however will not be permitted leave. row placement will be up to the player with options of 1-3 characters in the front lines, and 1 at the back, or 2 forward and 2 at the rear etc. as is tradition, attacks from the front row will be equal to those from the back and defense vice versa.
     a recent concept in role playing games has been the "active battle system", where the time between attacks is actually measured and counted down in real time, as compared to the older games where turns were intermittent. certain spells or items may enhance any number of characteristics for as long as a battle ends (ie. spells could increase speed of individuals or the entire party so their time between attacks would decrease)      attacks may effect everything from hit points, to magic points to status (poison etc.), but status effects (other than death of course) should not continue after the end of battle.


union's magic system
magic exists in this universe in a few forms:
     the first two versions are based in the histories of the two factions. the terran connections with the biological sides of the universe allow them certain freedoms with their bodies. (ex: one character might have the ability to reach out their arms and clobber the enemy with the very ground they walk on).
     Children, being mechanically integrated have the obvious advantages of phasers and to a greater extreme, orbiting gps cannons.
     the third element of magic is only available to the veln and consists of calling fourth ancient creatures from the past, as well as the performance of magic belonging to their avatar (earth, fire, air, water). the yggdrasil tree could conquer and engulf the enemy or the apocalyptic beast could rear its seven heads and stamp out the bad guy.

magic can be acquired in various forms
     it can be bought from certain merchants who are willing to part with their skills in exchange for currency or even items of personal importance. (ex. a magic merchant may only be selling the basic spells of healing and elementary black magic, but may in passing mention that they have a fetish for "blossoms of orion" a rare flower found only in a far away system... if the item can be aquired after hours of gameplay, the user could return to the merchant and be taught a powerful spell as a reward)
     more powerful spells may only be found in places of hiding throughout the game, kept by ancient species who wait for worthy pupils. in some cases, one may have to fight and prove his/her skill, and in others, a particular deed must be carried out.
     some spells may also be learned from enemies, but only if the spell cast is compatible with the victim's avatar. (ie. nautica could not learn "fire of the earth" because of her avatar, she could however learn "blessed rain" because it is water based)
     while some characters will benefit from a vast library of spells due to their personal backgrounds, there are still certain spells that are unique to certain individuals. certain characters will be given the opportunity to learn particular attacks throughout their journey from those who wish to aid them in their fight but are either too old, or too scared to help themselves. often the skill they teach will be proprietary to that character, such as a family secret or personal bond that wields great power, and in other cases, the skills will be spontaneously discovered through adventure, sacrifice or union.


union's summoned creatures
since final fantasy II, the idea of "calling" creatures from some unknown place to beat the hell out of your enemies has appeared in rpg's everywhere and union would continue the tradition with it's own array of commoned monsters and past gods in human history.

     earth summons
          yggdrasil
          anubis
          medusa

     fire summons
          pele
          fenrir
          odin
          vidar

     air summons
          ishtar
          the graeae

     water summons
          leviathan
          siva
          proteus
          ancamna
          oenone


union skills
     the main character may fall in love with whatever character (s)he chooses. depending upon one's reactions to questions asked, opportunities presented, those characters will act accordingly. by the end of the game a relationship may develop that could even bring out special powers/attacks presented when the two characters combine their strengths.


the universe | the characters | the game | the details | credits | home