
I was born in Taipei, Taiwan in 1982 and resided there until my emigration to Vancouver, Canada in 1994. Being exposed to both Western and Eastern cultures as well as living in a multi-cultural society like Vancouver, I was accustomed to looking at things from multiple perspectives. I have been known as a problem solver among peers due to my analytical and logical approach to the tasks at hand. Fact and information are the basis of my thought process and decision making; hence I always value other people’s view and opinion as they help facilitate objectivity. As a result, I try to not to be rushed into decision when the information is insufficient, and would often opt for a more cautious approach. But being cautious is by no means an indication of me being conservative. To the contrary, I always like to come up with new ways to achieve better results; but when one is already aiming for something innovative which others have not tried before, in my opinion, it is even more important to be careful along the way. I believe that innovation and creativity are what make so many people love video games, while at same time attracting people like me who want to take a step further and make video games. I have always like video games ever since I was only a kid, but I have come to love video games when I first encountered the RPG genre in high school. So after I graduated from Simon Fraser University in 2006 as a cognitive science major and a psychology minor, I decided to look into gaming as career, which eventually led me to Vancouver Film School’s game design program. It is a one year intensive program concentrated on both the design and production of video games and I was surrounded with instructors and mentors full of game industry experience, and it was from them that I learned how to deliver a game as a product of professional standard. Coming out of VFS game design, my greatest strength is programming and designing game mechanics due to my technical background in Cognitive Science. By being analytic, thorough, and patient, it really helps me during programming as well as other problem-solving tasks. Create design documents, creating sound and videos, as well as story and characters development were other facets of game design that were of my specialty. I have confidence in my ability to learn and adapt, but also understand that there is still much to learn and always room for improvement. My independence and motivation often enable me to self teach myself when I know the basics and the fundamentals. Knowing where I am and who I am, I now look forward to the road ahead as I am always prepared to move on and start on whatever opportunity lying in front of me. |