Thomas Kobelsky
Game Designer

778-987-4441
gd09thomask@vfs.com

#508-980 Seymour St
Vancouver, BC V6B 1B5



Link to Blog
Link to 3D Gallery
Link to Dev Blog


Autodesk 3ds Max


Bell Tower - UVs - Textures

Clock Tower - UVs - Textures


Wings3D

Wind Turbine

Object Count: 3
Polygon Count: 552
Edge Count: 1134
Vertex Count: 588

Modeled in Wings3D, this took me about an hour to make. Since it was the first thing I actually made in Wings3D, I was basically learning how the program worked as I was modeling.

The green lines in the wireframe represent hard edges.

I broke the turbine into 3 parts for simplicity as well as future animation for the propellers. Having the propellers separate from the motor casing separate from the tower will let me rotate the propellers as well as turn the casing to "adjust for wind movement" instead of being just stationary.

Vectors


Created using Adobe Illustrator CS2/CS3/CS4



Fractals


Created using XaoS in Linux Mint 7.


Mandelbrot - Z^(3)+C*4

Mandelbrot - ((Z^2)-(Z^(3)+C*4)+(Z^2))+C

Video

Machinima Project



Stop-Motion Animation



Compiled from over 240 separate pictures taken with an Olympus D-425.

Rendered in Adobe Premiere Pro CS3.