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Date: 2008
Project Role: Designer
Project Type: Level Design
Engine: Unreal 3
Tools Used: Unreal Editor

Playable Level >> Not Available.
AWARD WINNER: Best Game Mod / Level Design (GD12 class at the Vancouver Film School.)
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The Mezeah Grounds is an original game concept contained and developed as a short single player experience using the Unreal engine. Captain Marx Revis and his electronic guide AIIA root out an enemy military infestation on the mysterious island of Mezeah, and eventually come face to face with the ethereal guardian spirit that guards the island's secrets. Comprised of two levels (Surface and Underground), the game experience is a shooter that offers simple puzzle solving and minimal combat. A third level, in the form of a CTF map called "The Acropolis" serves as an ethereal dimensional gateway between the world of the Mezeah Grounds, and the external world. This third map was a collaboration with Jamieson Shearer.
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Date: 2009 - Current
Project Role: Designer
Project Type: Level Design
Engine: Unreal 3
Tools Used: Unreal Editor, 3Ds Max, Photoshop

Playable Level >> Not Available.
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The Estate is a level created using the Unreal 3 engine. It is a sequel to The Mezeah Grounds. Our two special agents have been sent on another mission: they’re to investigate the darkroom-businesses of the distinguished Brian d’Arcy, and retrieve special documents relating to his activities. Their task is to sneak into d’Arcy’s private library, steal the documents, and get out without getting caught by the businessman’s private security force. Just another day on the job for Marx and AIIA, right?...
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Date: 2010
Project Role: Designer
Project Type: Level Design
Engine: Unreal 3
Tools Used: Unreal Editor

Playable Level >> Not Available.
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The Arena is a level created using the Unreal 3 engine. It serves as a flash back to the early days of Marx Revis, the main character from The Mezeah Grounds and The Estate. Every agent needs to start somewhere right? In these training grounds, Revis honed his skills while working on his partnership with AIIA.
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