HME_BETA (Build 09222009)
How You Can Help:
Report bugs!
Tell us what you like!
Tell us what you don't like - and why.
Tell us how you think something should've behaved if it went wonky.
Tell us about where the game got interesting - and where it got way too hard.
jonathan.liaw@gmail.com
Build Notes
- This build has many many updates. I'll attempt to list most of them here, but I make no guarantees that all of them are here.
- Countdown before the round has been implemented.
- Many, many new items are in.
- Tooltips should be less wonky.
- New cursor texture - should be more visible.
- Store has new item tier structure, should make more sense with what you can/cannot buy.
- Many of the new items have their first iteration in. They may not be balanced yet.
- Wave tuning is not complete. This is up in the air!
- Credits screen is in.
- Idle animations are fixed - no more Doc shooting forever.
- Music's in - need to still crossfade pieces.
Open Bugs
- Sprites sometimes double in animation playback rate after being hit by a special that forces a freeze-frame (Showgirl, Priest).
- Sometimes Doc kills spawn a double skull.
- Preacher's firing animation is very very disconcerting if you try to line it up with the damage timing.
- Tutorial really isn't built yet.
- Rounds sometimes end early.
- Round may end before you have a chance to pickup the last orbs.
- Wolves may "bounce" off of the characters while attacking them.
- Holdout pistol doesn't have a visible feedback effect.
- Hip flask doesn't have a very visible consumption effect.
- Freezing explosion is not tinted blue.