Javier Solsona (a.k.a. Goosh) is a wandered, a traveler, a "Citizen of the World". He was born in Argentina and grew up in Patagonia. From an early age, he started doing graphics on his Commodore 64 at home, painstakingly painting pixel by pixel. Many years later still in front of a computer he got a B.Sc. in Computer Sciences from the University of Cape Town (UCT), South Africa. During his last year at university in 1995, he was introduced to Multimedia and 3D and there was no looking back ever since.

After finishing his degree, he moved to Brazil where he carried on studying 3D animation on his spare time while taking part on various 3D courses. Later, he moved to London, UK where he worked for three years as a freelance graphic artist for various hi-tek companies including Cisco Systems.

He finally moved to Vancouver, BC where after working for a year as a creative director in a small company, decided to leave his secure position and go back to school to complete his education. He studied for six intense months at the Vancouver Film School in their Character Animation program. After his completion, he was awarded a scholarship for his efforts in his final film.

Once out of school, he got a position at Lost Boys Studios in Vancouver working on their 3D department as a visual effects artist doing Commercial Ads, Game Cinematics and Music Videos. Later on, he made the jump to EA Canada. He was one of the cinematic animators on DefJam Vendeta, DefJam Fight for NY and in-game animator on SSX on Tour. He can now be found on Propaganda Games, a Disney Interactive Studio, as the lead Creature Technical Director where he just finished the new instalment of Turok.

On his spare time, when he is not climbing mountains, he does freelance jobs in rigging and animation. Outside of work, Javier is an avid traveler, photographer, skier, and kite-boarder. His photography work can be found in www.javiersolsona.com
 


Lluis Llobera was born and raised in Barcelona. Being a kid, what he liked most was cartoons, movies and playing with toys, so learning 3D was somehow a logic step in his life.

He studied Maya at IDEP for two years, getting an internship inside the school at the second year of the graduate. The next year he stayed at the school, but this time as a regular teacher, for courses of both first and second year. And he has been teaching there ever since, additionally giving MEL and character rigging workshops.

He's written Maya tutorials for two years for top-selling 3D and art magazines in Spain, and has even directed one of them for a while. He's also worked as a freelance in commercials for four years for Arena Shots, and has worked on the introduction sequence of a Spanish cartoon feature film.

Having used BASIC, PASCAL and C++ to program games in his computers since age 16, he's found in MEL a valuable and easy tool to speed up his workflow in Maya. He's currently specialized in character rigging and character animation, and samples from his work can be found at www.lluisllobera.net