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Welcome to Rigging 101.
This site was created to teach the often overlooked aspects of 3D art: Rigging.
Rigging is the process of preparing a character (or object) for animation.
It involves setting up an internal skeleton that affects where your character's joints are and how they move.
A good rig can make the difference between having to concentrate on your character's performance and having to
fight with the controllers to make your character move.
While a bad rig can often create more problems that what it solves, a good rig will save you a lot of
headaches during the animation stage.
We hope you find this site educational.
Feel free to contact us with any questions you might have.
News:(March 08)
Part II of the Autodesk MasterClass Quadruped Animator Friendly Rigging is now available from the Training DVD section!.
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