Welcome to Rigging 101.

This site was created to teach the often overlooked aspects of 3D art: Rigging.

Rigging is the process of preparing a character (or object) for animation. It involves setting up an internal skeleton that affects where your character's joints are and how they move.

A good rig can make the difference between having to concentrate on your character's performance and having to fight with the controllers to make your character move. While a bad rig can often create more problems that what it solves, a good rig will save you a lot of headaches during the animation stage.

We hope you find this site educational.

Feel free to contact us with any questions you might have.

News:(March 08)
Part II of the Autodesk MasterClass Quadruped Animator Friendly Rigging is now available from the Training DVD section!.