Matt Newman
Vancouver BC
newman3d@shaw.ca
About Me
I am passionate about art, and Especially Next Gen art generation. I pride myself in constantly learning and being open to critiques. I enjoy using Z-brush and 3DMax to push the details of game characters.
Work/Project History
Piranha Games / Jarhead Games 2003 to present
I have Been Lead Character artist at Piranha games for 3 years. I have created characters for 7 titles. I am currently creating next gen characters using Z-brush. I also enjoy creating Vehicles and Weapons.
Shipped titles:
DMZ: North Korea (PC)
Pro Bass Trophy Hunter 2007 (PC and Xbox)
Gun Club (PS2)
Outlaw Chopper (PC)
Army Ranger: Mogadishu (PC)
WW2 Sniper: Call to Victory (PC)
Marine sharpshooter 2 (PC)
Zombie Games 2002 to 2003
I worked remotely in Vancouver for Zombie studios based in Seattle. I produced realistic Military weapons for Shadow Ops : Red Mercury. All assets were delivered to Zombie for Milestones and feedback and model tweaks were done in a timely manner.
Shipped title:
Shadow ops Red Mercury (PC and XBOX)
Software Experience
Software
3ds max, Zbrush, FaceGen, Photoshop, Flash, Premier, After Effects.
Game Engines
Half-Life 2 Source, Unreal 2.5, Gamebryo, Lithtech, and Proprietary
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